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    Ideas for BF3 server

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    SoV Admin
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    Ideas for BF3 server

    Post  SoV Admin on Sun Oct 30, 2011 6:17 am

    Perhaps once things are more stable we could look at:

    -In game stats.
    -Ping kicker whitelist.


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    Fashbinder
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    Re: Ideas for BF3 server

    Post  Fashbinder on Sun Oct 30, 2011 6:21 am

    Vehicle priority for rank
    multi TK kicks

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    Re: Ideas for BF3 server

    Post  Fashbinder on Sun Oct 30, 2011 6:23 am

    Auto add sov members to same team
    slot reservation or something similar so we can get in game
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    Voltstriker
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    Re: Ideas for BF3 server

    Post  Voltstriker on Sun Oct 30, 2011 6:35 am

    Fashbinder wrote:Auto add sov members to same team

    That can't happen otherwise the teams would be too stacked. If we want to be on same team we either just wait to swap over or we dont at all

    Fashbinder wrote:Vehicle priority for rank

    This sounds a bit complicated to do? In addition I doubt people would like to be kicked out of their tank/heli because someone else is a higher rank

    Fashbinder wrote:multi TK kicks

    This will be (if it hasn't already been) implemented. It was on our BC2 server and should be on the BF3 one?


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    Re: Ideas for BF3 server

    Post  SoV Admin on Sun Oct 30, 2011 7:09 am

    Fashbinder wrote:Vehicle priority for rank



    Unlikely they will implement that.


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    Re: Ideas for BF3 server

    Post  Guest on Sun Oct 30, 2011 5:46 pm

    Reserved Slots won't be implemented until EA DICE gets off their ass and writes it into the server code. Apparently its already there but isn't active.

    Fashbinder wrote:Vehicle priority for rank

    Can't be and won't be implemented.

    With regards to Kicks for TK, the var is there and has been set at 3 but whenever the server crashes is reset to 5. The server also doesn't read the pre-assigned MapList.txt and defaults back to starting at Grand Bazaar etc instead of the current map list posted. Also don't sit idle in the server for more than 300 seconds if you don't want to be banned. Again something that's turned off but resets to on at a server crash. Have been in contact with Hypernia about this and they say there isn't much we can do until EA DICE sorts out the server code and improves performance. Expect a fully functioning server like our old BC2 server in the next month.

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