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    New BF3 patch info

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    SoV Admin
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    New BF3 patch info

    Post  SoV Admin on Tue Nov 22, 2011 7:56 am

    ---- Client-Side Changes:

    -- Visuals, Stability and Performance Fixes:

    • General performance and loading time improvements
    • “Black Screen” fix for an issue occurring on some PC Configurations
    • Stereo and Rendering Support for Nvidia and AMD Graphics Cards
    • Adjusted the “stuttering” encountered on some PC configurations.
    • Fixed several Crashes when joining MP and Co-Op sessions
    • Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
    • Fixed visual corruption issues on certain Nvidia Cards
    • Improved loading times for certain textures
    • Added console command “GameTime.MaxVariableFps” to limit max FPS
    • Added console command “UI.DrawEnable” to hide UI for screenshots / videos

    -- Balance and Gameplay Adjustments (PC)

    • Fixed a problem with high speed mouse movement
    • Added back some missing Growlers on Kharg Island Conquest Large
    • Added back EOR sound for SQDM and TDM
    • You should no longer be able to damage a friendly vehicle when sitting in an open position
    • Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
    • Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
    • You should no longer spawn too close to enemies in TDM and SQDM
    • Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
    • Fixed a problem with revived players not suffering suppression
    • Fixed a problem with the camera when being revived in COOP
    • Added joystick deadzone setting
    • Fixed sound for when climbing ladders
    • Fixed an issue with some weapon sounds in first person
    • Fixed a swim sound loop error
    • Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
    • Increased the damage of Helicopter Miniguns against jeeps.
    • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
    • Increased the damage of the 44 Magnum slightly.
    • Increased the range and minimum damage of the .357 Round from the MP412 Rex.
    • Increased the range of all .45cal and 9mm weapons.
    • Slightly increased the range of the P90 and MP7 and PDW-R.
    • Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
    • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
    • Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
    • Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
    • Increased the damage and range of the 40mm BUCK rounds.
    • Reduced the damage .50cal weapons do against Helicopters.
    • Updated T90 canister shell tweaks to match Abrams canister shells
    UI Changes (PC)
    • Added round duration and ticket summary at EOR
    • Advanced squad polish – should be more intuitive
    • Significant changes to the Join Squad functionality (see below)
    • Fixed a problem regarding keybindings while playing
    • You should now get a better error message when being disconnected via Battlelog

    ---- Server Update Highlights

    • EOD Bot exploit fix
    • Several crash fixes
    • Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
    • Improved team kill kick configuration
    • Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings


    -- Share your profile and stats with new Battlelog functionality

    • Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
    • User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
    • Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server


    -- Quick notes on Squad changes in the Nov 22 update

    • Removed FIND ME A SQUAD option
    • Allow players to join empty Squads alone, thus having 1/4 squad members
    • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
    • Disable Privacy flag when 1 man squad
    • Reset Privacy flag from Private to Public when squad drops to 1 player
    • All occupied Squads will now show up colored blue on the Squad Selection screen
    • Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
    • Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text


    -- A detailed look at Squad refinements

    A detailed look at Squad refinements

    Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

    First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.

    For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.

    After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.


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    Dotdusha
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    Re: New BF3 patch info

    Post  Dotdusha on Tue Nov 22, 2011 1:13 pm

    Whoot currently down for patching, hopefully this will fix all the problems Smile
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    gene01
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    Re: New BF3 patch info

    Post  gene01 on Tue Nov 22, 2011 1:36 pm

    thanks for posting, looks like a great patch and a step forward in the right direction.. looking forward to trying it out tomorrow night
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    Dibzster
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    Re: New BF3 patch info

    Post  Dibzster on Wed Nov 23, 2011 12:38 am

    Any ideas on how big the patch is? I'm almost at my data cap for the month Sad

    It runs out on the 9th of Dec and I only have 1Gb left Crying or Very sad
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    steamboatwilly
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    Re: New BF3 patch info

    Post  steamboatwilly on Wed Nov 23, 2011 12:54 am

    Crusader-NZ wrote:
    • Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry

    Did no one else find that the AA guns raped infantry as it was?
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    M4NGO
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    Re: New BF3 patch info

    Post  M4NGO on Wed Nov 23, 2011 2:59 am

    yeah if any thing i thought the AA was OP against infantry already.
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    Dibzster
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    Re: New BF3 patch info

    Post  Dibzster on Wed Nov 23, 2011 4:06 am

    it's not OP - it's realistic. Razz

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    Hyrodsan
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    Re: New BF3 patch info

    Post  Hyrodsan on Wed Nov 23, 2011 1:49 pm

    M4NGO wrote:yeah if any thing i thought the AA was OP against infantry already.

    imo if the AA gun was only effective against air, it would make the tank too easily countered by ground units (tanks and engies). As of now, AA drivers have to steer clear of any enemy tanks, and have to be extra careful near buildings because of engineers' tendencies to SMAW it from behind.

    Anyway, according to the notes, SCAR-H got nerfed, but honestly, I don't feel any difference, whether it's me killing with it, or getting killed by it. IRNV scopes also seem to be unchanged so I'm going to abuse that thing until it's nerfed to oblivion.
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    Altimaden
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    Re: New BF3 patch info

    Post  Altimaden on Wed Nov 23, 2011 4:40 pm

    i used the IRNV for a bit, it feels like cheating. its basically a screen filter. i played really well with it but it just sticks out in battlefield like a sore thumb. everything else in the game are real weapons. the IRNV as it is in the game is just made up fantasy
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    Re: New BF3 patch info

    Post  Dibzster on Thu Nov 24, 2011 1:37 am

    Slight tangent - My best mate and I teamed up the other night, he was recon with 12x scope and I was assult(medic) with an IRNV scope. I acted as his spotter, given I could see everything with my IRNV and called out positions to him. we were playing on a hardcore server so hitting "Q" was fairly useless so I had to describe everything to him to great effect.

    I really enjoyed acting as a spotter - he might have got the kills and in the end the better score but the whole teamwork thing was very satisfying.

    I think when the IRNV is used in that context it is perfectly acceptable but when it is used as a primary scope for anyone going around getting kills for themselves its a tad OP.

    I dont know about you guys but maybe they could get rid of the IRNV scope on rifles etc and create a new kit gadget - the IRNV spotting scope. I would have it work like it was on a bipod so that it has a limited turning range and is effectivly 'stuck' to the surface it is being used on. the purpose of it would be to simply help spot hard to see enemy or enemy gadgets for other players.

    You could also apply it for lone recon guys who operate as an overwatch\pure recon.

    I think it would be pretty cool.
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    drzdeano
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    Re: New BF3 patch info

    Post  drzdeano on Thu Nov 24, 2011 11:49 am

    that doesnt sound very console oriented there.

    too much teamwork and not enough camping and/or spamming.
    sounds like a great idea, it will never fly.
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    Hyrodsan
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    Re: New BF3 patch info

    Post  Hyrodsan on Thu Nov 24, 2011 2:06 pm

    Altimaden wrote:i used the IRNV for a bit, it feels like cheating. its basically a screen filter. i played really well with it but it just sticks out in battlefield like a sore thumb. everything else in the game are real weapons. the IRNV as it is in the game is just made up fantasy

    To make myself feel better, I told myself the evil people on the other team are using it to so I'm merely using it to make the ground even Wink
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    Altimaden
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    Re: New BF3 patch info

    Post  Altimaden on Thu Nov 24, 2011 3:51 pm

    oh i noticed something, i think its the new patch, the docking area underneath the aircraft carrier where the boats spawn has added ambiance.
    seriously, the lighting has been improved (mood lighting i think) and there's steam rising from the water. it looks like a rather inviting spa
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    bloodshadow
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    Re: New BF3 patch info

    Post  bloodshadow on Fri Nov 25, 2011 3:47 am

    This new update stuffed up my game and now i can't play...
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    Squizzy326
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    New Patch has wrecked Online

    Post  Squizzy326 on Tue Nov 29, 2011 4:14 pm

    Any idea when EA are going to fix the bugs from the latest patch.. The EA Forum is full of complaints.. I can login to the game but after a while the computer locks up..Seems this is very common..

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    Re: New BF3 patch info

    Post  Guest on Tue Nov 29, 2011 5:17 pm

    Altimaden wrote:i used the IRNV for a bit, it feels like cheating. its basically a screen filter. i played really well with it but it just sticks out in battlefield like a sore thumb. everything else in the game are real weapons. the IRNV as it is in the game is just made up fantasy

    Your right and wrong. The US Army are trialing out a new Thermal/IR (AN/PSQ-20) but its not in active use (Except 10th MD). They look VERY similar.

    AN/PSQ-20:


    BF3 IRNV Scope:

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    timojaywee
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    Re: New BF3 patch info

    Post  timojaywee on Wed Nov 30, 2011 12:24 pm

    agree with slato,^^

    i have witnessed first hand what thermal imaging looks like...

    to get it right in a game when dealing with pixels would be super hard, they are close, but no cigar..

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